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PvP General Tips & Guidelines
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PvP General Tips & Guidelines
- Every post is considered a round, where one action is allowed. It spans about a 6 second time. In such time, an interruption type action could be incoming or sent, then a player is allowed their counter action or they would take damage.
- Melee physical damage is an action, but you can still charge or run in for an attack:
When performing a melee action, a player will roll 2 six sided dice, add them together as a modifier based on the move being made. A 10+ means the character gets what they want, a 6 or less means the GM or rival player gets to make the character’s life more interesting, and a 7-9 result means both parties give a little and get a little (at discretion of each other or the GM).
The Simple Resolution Dice Method may be used on spell actions as well, however since they are already under a cooldown system themselves, this can be left to the discretion of the players participating.
- Melee physical damage is an action, but you can still charge or run in for an attack:
When performing a melee action, a player will roll 2 six sided dice, add them together as a modifier based on the move being made. A 10+ means the character gets what they want, a 6 or less means the GM or rival player gets to make the character’s life more interesting, and a 7-9 result means both parties give a little and get a little (at discretion of each other or the GM).
The Simple Resolution Dice Method may be used on spell actions as well, however since they are already under a cooldown system themselves, this can be left to the discretion of the players participating.
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